Server Auth Key You must provide your own key for the server to register on the masterserver.
To generate a key you can run the client and issue the command:
authkey new server
See: (https://assault.cubers.net/docs/server.html) | ASSAULT_SERVER_KEY | none | nullable|required|string|max:64 |
Server Description | ASSAULT_SERVER_DESCRIPTION | none | nullable|string|max:512 |
Message of the Day | ASSAULT_SERVER_MOTD | none | nullable|string|max:512 |
Max Players Set the limit on amount of players able to join (MAX 16) | ASSAULT_SERVER_MAXPLAYERS | 16 | required|string|integer|max:16 |
Admin Password | ASSAULT_SERVER_ADMINPASSWORD | none | required|string|max:512|min:5 |
Player Password Password need to join the server. | ASSAULT_SERVER_PLAYERPASSWORD | none | nullable|string|max:512 |
Master Server Forces the server to register with the hostname or IP address of a different masterserver.
The default is ms.cubers.net
If you want your server to be hidden and not report to the masterserver, use -mlocalhost | ASSAULT_SERVER_MASTERSERVER | ms.cubers.net | required|string|max:512 |
Version The version of the engine you want to download. | VERSION | latest | required|string|max:20 |