Map The default map for the server.
Examples:
Bomb:
de_dust2, de_mirage, de_nuke, de_overpass, de_inferno, de_ancient, de_vertigo, de_anubis
Hostage:
cs_italy, cs_office
Arms Race:
ar_baggage, ar_shoots | SRCDS_MAP | de_dust2 | required|string |
Source AppID Required for game to update on server restart. Do not modify this. | SRCDS_APPID | 730 | required|string|in:730 |
Max Players Specifies the maximum amount of players that are able to join the server. | MAX_PLAYERS | 12 | required|numeric|between:1,64 |
Auto-update server This is to enable / disable auto-updating your server on restart.
By default this is set to enabled. | AUTO_UPDATE | 1 | required|boolean |
SourceTV Port SourceTV port used for connections to spectates games on your server. | TV_PORT | 27020 | required|integer|between:1025,65535 |
Steam Gameserver Login Token The Steam Account Token required for the server to be displayed public. The token can be acquired here: https://steamcommunity.com/dev/managegameservers | STEAM_GSLT | none | required|string|alpha_num|size:32 |
Enable VAC Enable / Disable VAC (Valve Anti Cheat) on your server. By default this will be enabled. | VAC_ENABLED | 1 | required|boolean |
Enable RCON Enable / Disable RCON for using RCON commands with external tools. By default this will be disabled. | RCON_ENABLED | 0 | required|boolean |
Server Name Sets the server name listed in the steam server browser. | SERVER_NAME | A Pterodactyl hosted CS2 Server | required|string|max:64 |
Server Password If specified, players must provide this password to join the server. | SERVER_PASSWORD | none | nullable|alpha_dash|between:1,30 |
RCON Password To gain access to administrator commands on the server. | RCON_PASSWORD | none | required|alpha_dash|between:1,30 |
Gamemode Defines the Gamemode and Gametype to be set at the start of the next round.
Examples:
Competitive:
game_mode 1
game_type 0
Wingman:
game_mode 2
game_type 0
Casual:
game_mode 0
game_type 0
Deathmatch:
game_mode 2
game_type 1
Arms Race:
game_mode 0
game_type 1
Custom:
game_mode 0
game_type 3 | GAME_MODE | 1 | required|string |
Gametype Defines the Gamemode and Gametype to be set at the start of the next round.
Examples:
Competitive:
game_mode 1
game_type 0
Wingman:
game_mode 2
game_type 0
Casual:
game_mode 0
game_type 0
Deathmatch:
game_mode 2
game_type 1
Arms Race:
game_mode 0
game_type 1
Custom:
game_mode 0
game_type 3 | GAME_TYPE | 0 | required|string |