HumanitZ
GameHumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.
Startup Command
./TSSGame/Binaries/Linux/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername="{{SERVER_NAME}}"Docker Images
| Label | Image |
|---|---|
| ghcr.io/ptero-eggs/steamcmd:debian | ghcr.io/ptero-eggs/steamcmd:debian |
Environment Variables
| Name | Variable | Default | Rules |
|---|---|---|---|
[REQUIRED] Steam App ID Steam App ID of HumanitZ Server | SRCDS_APPID | 2728330 | required|string|in:2728330 |
Auto Update Enable automatic updates on boot | AUTO_UPDATE | 1 | required|boolean |
[REQUIRED] Steam Beta Branch This ensures the script will grab the Linux version of the server | SRCDS_BETAID | linuxbranch | required|string|in:linuxbranch |
[REQUIRED] Steam Query Port Steam Query Port | QUERY_PORT | 27015 | required|numeric |
Server Name Name of the server | SERVER_NAME | HumanitZ [Dedicated] | required|string |
Server Password Server password (if any) | PASSWORD | none | nullable|string |
Save Name Name of the save-file for the server | SAVE_NAME | DedicatedSaveMP | required|string |
Admin Password Password for the admin | ADMIN_PASS | none | nullable|string |
Max Players Maximum number of players allowed | MAX_PLAYERS | 16 | required|numeric |
Only Allowed Players Restrict server to allowed players only | ONLY_ALLOWED_PLAYERS | 0 | required|boolean |
Saving World Interval Save game every x seconds. | SAVE_INTERVAL_SEC | 300 | required|numeric |
Permanent Death 0=Off, 1=Individual perma-death, 2=All players experience perma-death | PERMA_DEATH | 0 | required|numeric |
On Death 0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment | ON_DEATH | 2 | required|numeric |
PvP 0/1 Off/On. Enable or disable Player vs Player. | PVP | 1 | required|boolean |
Clear Infection 0=Respawning does not rid you of the infection, 1=You lose it upon respawning | CLEAR_INFECTION | 1 | required|boolean |
Eagle Eye 1=Able to purchase the eagle eye skill, 0=You can't | EAGLE_EYE | 1 | required|boolean |
Air Drop 1=Enabled, 0=Disabled. Controls whether air drops are enabled. | AIR_DROP | 1 | required|boolean |
Weapon Durability 1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability | WEAPON_BREAK | 1 | required|boolean |
Multiplayer Sleep 1=Time passes if everyone performs the sleep emote at the same time, 0=Passing time is disabled | MULTIPLAYER_SLEEP | 0 | required|boolean |
Building Health Health multiplier of player placed buildings. By default set to "1". | BUILDING_HEALTH | 1 | required|numeric |
Loot Respawn 1=Loot does respawn, 0=Never respawn | LOOT_RESPAWN | 1 | required|boolean |
Loot Respawn Timer If loot respawns how long does it take in minutes | LOOT_RESPAWN_TIMER | 60 | required|numeric |
Pickup Respawn Timer Time in minutes it takes to respawn pickups, 0 to disable. | PICKUP_RESPAWN_TIMER | 90 | required|numeric |
Loot Rarity 0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant | LOOT_RARITY | 2 | required|numeric |
Air Drop Interval Air drop every X day | AIR_DROP_INTERVAL | 1 | required|numeric |
Zombie Difficulty (Health) 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | ZOMBIE_DIFF_HEALTH | 1 | required|numeric |
Zombie Difficulty (Speed) 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | ZOMBIE_DIFF_SPEED | 2 | required|numeric |
Zombie Difficulty (Damage) 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | ZOMBIE_DIFF_DAMAGE | 3 | required|numeric |
Human Difficulty 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | HUMAN_DIFFICULTY | 3 | required|numeric |
Zombie Amount Multiplier Zombie spawn count multiplier | ZOMBIE_AMOUNT_MULTI | 1 | required|numeric |
Human Amount Multiplier Hostile humans spawn count multiplier | HUMAN_AMOUNT_MULTI | 1 | required|numeric |
Zombie Dog Multiplier Zombie dog spawn count multiplier | ZOMBIE_DOG_MULTI | 1 | required|numeric |
Zombie Respawn Timer Time in minutes for zombies to respawn | ZOMBIE_RESPAWN_TIMER | 90 | required|numeric |
Human Respawn Timer Time in minutes for hostile humans to respawn | HUMAN_RESPAWN_TIMER | 90 | required|numeric |
Animal Respawn Timer Time in minutes for animals to respawn | ANIMAL_RESPAWN_TIMER | 90 | required|numeric |
Starting Season 0=Summer, 1=Autum, 2=Winter, 3=Spring | STARTING_SEASON | 1 | required|numeric |
Days Per Season How many days each season lasts | DAYS_PER_SEASON | 5 | required|numeric |
Day Duration Day duration in minutes | DAY_DUR | 40 | required|numeric |
Night Duration Night duration in minutes | NIGHT_DUR | 20 | required|numeric |
Vital Drain How fast your vitals drain 0=Slow, 1=Normal, 2=Fast | VITAL_DRAIN | 1 | required|numeric |
Dog Companions Enabled Enable finding dog companions you can recruit | DOG_ENABLED | 1 | required|boolean |
Dog Companion Amount Number of companion dogs that could spawn randomly | DOG_NUM | 8 | required|numeric |
Recruit Companion Dogs Allow players to recruit companion dog | RECRUIT_DOG | 1 | required|boolean |
Companion Health Dog companion health - 0=Low 1=Default 2=High | COMPANION_HEALTH | 1 | required|numeric |
Companion Damage Dog companion damage - 0=Low 1=Default 2=High | COMPANION_DMG | 1 | required|numeric |
No Death Feedback 0 to enable player died notification in chat - 1 to disable player died notification in chat. | NO_DEATH_FEEDBACK | 0 | required|boolean |
Allow Dismantle 1 = Enable players to dismantle their own buildings, 0 = Disable | ALLOW_DISMANTLE | 1 | required|boolean |
Allow House Dismantle 1 = Players are able to dismantle house props, 0 = Disable | ALLOW_HOUSE_DISMANTLE | 1 | required|boolean |
Territory 1 = Enabled. In PVE you are not allowed to build in someone's spawn point area. Only non recruit clan members can. 0 = Disable | TERRITORY | 1 | required|boolean |
Decay By default 3600, the crafted "Spawn Point" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point. | DECAY | 3600 | required|numeric |
Pickup Cleanup How long in minutes it takes for dropped pickups to be destroyed (Pickups part of the world will not be considered), a value of 0 means no cleanup is done. | PICKUP_CLEANUP | 3000 | required|numeric |
Fake Building Cleanup How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done. | FAKE_BUILDING_CLEANUP | 3000 | required|numeric |