StruxaEggs Explorer

HumanitZ

Game

HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

Author: engels74@marx.psSource: pterodactyl/game-eggsUpdated: 5/24/2026

Startup Command

./TSSGame/Binaries/Linux/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername="{{SERVER_NAME}}"

Docker Images

LabelImage
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian

Environment Variables

NameVariableDefaultRules
[REQUIRED] Steam App ID
Steam App ID of HumanitZ Server
SRCDS_APPID2728330required|string|in:2728330
Auto Update
Enable automatic updates on boot
AUTO_UPDATE1required|boolean
[REQUIRED] Steam Beta Branch
This ensures the script will grab the Linux version of the server
SRCDS_BETAIDlinuxbranchrequired|string|in:linuxbranch
[REQUIRED] Steam Query Port
Steam Query Port
QUERY_PORT27015required|numeric
Server Name
Name of the server
SERVER_NAMEHumanitZ [Dedicated]required|string
Server Password
Server password (if any)
PASSWORDnonenullable|string
Save Name
Name of the save-file for the server
SAVE_NAMEDedicatedSaveMPrequired|string
Admin Password
Password for the admin
ADMIN_PASSnonenullable|string
Max Players
Maximum number of players allowed
MAX_PLAYERS16required|numeric
Only Allowed Players
Restrict server to allowed players only
ONLY_ALLOWED_PLAYERS0required|boolean
Saving World Interval
Save game every x seconds.
SAVE_INTERVAL_SEC300required|numeric
Permanent Death
0=Off, 1=Individual perma-death, 2=All players experience perma-death
PERMA_DEATH0required|numeric
On Death
0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment
ON_DEATH2required|numeric
PvP
0/1 Off/On. Enable or disable Player vs Player.
PVP1required|boolean
Clear Infection
0=Respawning does not rid you of the infection, 1=You lose it upon respawning
CLEAR_INFECTION1required|boolean
Eagle Eye
1=Able to purchase the eagle eye skill, 0=You can't
EAGLE_EYE1required|boolean
Air Drop
1=Enabled, 0=Disabled. Controls whether air drops are enabled.
AIR_DROP1required|boolean
Weapon Durability
1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability
WEAPON_BREAK1required|boolean
Multiplayer Sleep
1=Time passes if everyone performs the sleep emote at the same time, 0=Passing time is disabled
MULTIPLAYER_SLEEP0required|boolean
Building Health
Health multiplier of player placed buildings. By default set to "1".
BUILDING_HEALTH1required|numeric
Loot Respawn
1=Loot does respawn, 0=Never respawn
LOOT_RESPAWN1required|boolean
Loot Respawn Timer
If loot respawns how long does it take in minutes
LOOT_RESPAWN_TIMER60required|numeric
Pickup Respawn Timer
Time in minutes it takes to respawn pickups, 0 to disable.
PICKUP_RESPAWN_TIMER90required|numeric
Loot Rarity
0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant
LOOT_RARITY2required|numeric
Air Drop Interval
Air drop every X day
AIR_DROP_INTERVAL1required|numeric
Zombie Difficulty (Health)
0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare
ZOMBIE_DIFF_HEALTH1required|numeric
Zombie Difficulty (Speed)
0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare
ZOMBIE_DIFF_SPEED2required|numeric
Zombie Difficulty (Damage)
0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare
ZOMBIE_DIFF_DAMAGE3required|numeric
Human Difficulty
0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare
HUMAN_DIFFICULTY3required|numeric
Zombie Amount Multiplier
Zombie spawn count multiplier
ZOMBIE_AMOUNT_MULTI1required|numeric
Human Amount Multiplier
Hostile humans spawn count multiplier
HUMAN_AMOUNT_MULTI1required|numeric
Zombie Dog Multiplier
Zombie dog spawn count multiplier
ZOMBIE_DOG_MULTI1required|numeric
Zombie Respawn Timer
Time in minutes for zombies to respawn
ZOMBIE_RESPAWN_TIMER90required|numeric
Human Respawn Timer
Time in minutes for hostile humans to respawn
HUMAN_RESPAWN_TIMER90required|numeric
Animal Respawn Timer
Time in minutes for animals to respawn
ANIMAL_RESPAWN_TIMER90required|numeric
Starting Season
0=Summer, 1=Autum, 2=Winter, 3=Spring
STARTING_SEASON1required|numeric
Days Per Season
How many days each season lasts
DAYS_PER_SEASON5required|numeric
Day Duration
Day duration in minutes
DAY_DUR40required|numeric
Night Duration
Night duration in minutes
NIGHT_DUR20required|numeric
Vital Drain
How fast your vitals drain 0=Slow, 1=Normal, 2=Fast
VITAL_DRAIN1required|numeric
Dog Companions Enabled
Enable finding dog companions you can recruit
DOG_ENABLED1required|boolean
Dog Companion Amount
Number of companion dogs that could spawn randomly
DOG_NUM8required|numeric
Recruit Companion Dogs
Allow players to recruit companion dog
RECRUIT_DOG1required|boolean
Companion Health
Dog companion health - 0=Low 1=Default 2=High
COMPANION_HEALTH1required|numeric
Companion Damage
Dog companion damage - 0=Low 1=Default 2=High
COMPANION_DMG1required|numeric
No Death Feedback
0 to enable player died notification in chat - 1 to disable player died notification in chat.
NO_DEATH_FEEDBACK0required|boolean
Allow Dismantle
1 = Enable players to dismantle their own buildings, 0 = Disable
ALLOW_DISMANTLE1required|boolean
Allow House Dismantle
1 = Players are able to dismantle house props, 0 = Disable
ALLOW_HOUSE_DISMANTLE1required|boolean
Territory
1 = Enabled. In PVE you are not allowed to build in someone's spawn point area. Only non recruit clan members can. 0 = Disable
TERRITORY1required|boolean
Decay
By default 3600, the crafted "Spawn Point" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.
DECAY3600required|numeric
Pickup Cleanup
How long in minutes it takes for dropped pickups to be destroyed (Pickups part of the world will not be considered), a value of 0 means no cleanup is done.
PICKUP_CLEANUP3000required|numeric
Fake Building Cleanup
How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done.
FAKE_BUILDING_CLEANUP3000required|numeric