Save File Save file (.sv4 / .sv6 / .park) to load. Can be a file path or can be a webhosted file URL. An existing save file must be specified; the server cannot generate a new scenario/save from scratch. | SAVE_URI | ServerData/save/save.park | required|string|min:4 |
Load Latest Autosave Will load the latest autosave (assuming one is present) *instead* of the Save File when the server is started. Useful for loading the latest progress of a park after a reboot. Set to "false" to "lock" progress of the park, and always load the original Save File on start up. | LOAD_AUTOSAVE | true | required|string|in:true,false |
Autosave Interval 0 = Every 1 min, 1 = Every 5 min, 2 = Every 15 min, 3 = Every 30 min, 4 = Every hour, 5 = Never | AUTOSAVE_INTERVAL | 1 | required|integer|between:0,5 |
Autosaves To Keep Number of autosaves to keep before rolling over and deleting the oldest one. Set to 0 to disable autosaving. | AUTOSAVE_AMOUNT | 10 | required|integer|min:0 |
Max Players Maximum players allowed to connect to the server. | MAX_PLAYERS | 16 | required|integer|min:0 |
Server Password Password requested by the server for clients to connect. Admins do not have to enter password to join. Leave empty for no password. | SERVER_PASSWORD | none | string|nullable |
Advertise Server If set to "false", the server will not be advertised in the master server list, and clients must manually connect. | SERVER_ADVERTISE | true | required|string|in:true,false |
Pause Server If No Clients Set to "true" to have the server pause simulation if no clients are on the server. | PAUSE_NO_CLIENTS | false | required|string|in:true,false |
Server Name Name of the server that appears in the server list. | SERVER_NAME | none | string|nullable |
Server Description Description of the server that appears when hovering over the server in the server list. | SERVER_DESCRIPTION | none | string|nullable |
Server Player Name The server appears as a player in the player list. This is the name it will have. | SERVER_PLAYER_NAME | Server | string|nullable |
Server Greeting The "Message of the Day" that gets sent to all clients who join. | SERVER_GREETING | none | string|nullable |
Provider Name Server provider name that appears in server information window. | PROVIDER_NAME | none | string|nullable |
Server Provider E-Mail Server provider e-mail that appears in server information window. | PROVIDER_EMAIL | none | string|nullable |
Server Provider Website Server provider website that appears in server information window. | PROVIDER_WEBSITE | none | string|nullable |
Log Chat Set to "true" if you would like in-game chat logged to file in Data/chatlogs. | LOG_CHAT | false | required|string|in:true,false |
Log Server Actions Set to "true" if you would like in-game actions logged to file in Data/serverlogs. | LOG_SERVER_ACTIONS | false | required|string|in:true,false |
OpenRCT2 Version The release tag (version) of OpenRCT2 to download and install from their official Github (ie. "v0.3.5.1"). Use "latest" to download the latest release, or "develop" to build from the latest source (takes longer to install but is the most up to date). | VERSION | latest | required|string|min:1 |
[Advanced] Library Path What path to load libraries from for release binaries. Rarely needs to be changed. | LD_LIBRARY_PATH | ./OpenRCT2/lib | required|string |