App ID | SRCDS_APPID | 3017300 | required|string|in:3017300 |
Auto Update Auto update the server on start | AUTO_UPDATE | 1 | required|boolean |
Server Name Specifies the name of the game instance displayed in the server list | SERVER_NAME | Soulmask Server | required|string|max:85 |
Map Players Specifies the maximum number of players the game instance can support. | MAX_PLAYERS | 60 | required|numeric|between:1,70 |
Backup Interval Specifies the interval for writing the game database to disk (unit: seconds). | BACKUP_TIME | 960 | required|numeric |
Save Time Interval Specifies the interval for writing game objects to the database (unit: seconds). | SAVE_TIME | 600 | required|numeric |
Query Port Specifies the Steam query port, UDP, needs to be open to the public. | QUERY_PORT | 27015 | required|numeric|between:1024,65536 |
Echo Port Maintenance port, used for local telnet server maintenance, TCP, does not need to be open. | ECHO_PORT | 18888 | required|numeric|between:1024,65536 |
Server Password Server password, private servers can specify a password, players must enter the password to enter the server. | SERVER_PASSWORD | none | nullable|string|max:32 |
Admin Password GM activation password.Open GM Panel (gm key [password]) | ADMIN_PASSWORD | none | nullable|string|max:32 |
Mods Specifies the order and which mods are loaded. ModIDs need to be comma-separated such as: ModID1,ModID2,ModID3 | MOD_ID | none | nullable|regex:/^[0-9,]+$/ |
Region 0: Test (events allowed any time) 1= Asia 2=North America 3=Europe 4=Mainland China 5=South America 6=Oceania 7=Africa | region | 0 | required|digits:1 |
Map Which map to load .
Level01_Main = Cloud Mist Forest (default)
DLC_Level01_Main = Shifting Sands | MAP | Level01_Main | required|in:Level01_Main,DLC_Level01_Main |
Server ID Server ID is unique for every server you want connect.
!! If this value is changed after starting server, all save data is reset !! | SERVER_ID | 1 | required|numeric |
Cluster Server Port The TCP broadcast port that client server will connect to. The presence of this parameter designates the server as a main server for a cluster. This port should not be open to the public, but needs to be accessible to servers within the cluster. Any server with access to the port can register as a client server. | CLUSTER_MAIN_PORT | 2000 | required|integer|between:1,65535 |
Main Server Address The IP of the main server to connect to. The presence of the parameter designates the server as a client server in a cluster. 127.0.0.1 = Standalone Mode/Main Server | CLUSTER_MAIN_IP | 127.0.0.1 | nullable |
Enable Character Transfers Enable Character Transfers | ENABLE_CROSS_SERVER | 0 | required|boolean |